Baby steps, you guys. Baby steps.
In between this week's pages of Templar, I've been playing a new game, Overlord. It's fun, because you play as the new Evil Overlord in town, and rebuild your predecessor's tower that was ransacked by heroes after his defeat. You also get to beat on hobbits and elves, raid and subjugate a village, kidnap servant girls for your tower, do a little interior decorating, and coordinate groups of impish minions, which is neat. I recently acquired a mistress, even, although I don't like her much. She's sorta bitchy. She snorts at me derisively. I can hear her doing it.
Why would she do that? That's not very smart. I'm huge. I've got an axe. My eyes are glowing. And I've killed so many of the village women that my jester's been calling me "Wenchbane."
But anyway.
My only real complaint is the rigidity of the plot. I mean, it's practically an undercover puzzle game, in a "Lemmings" sort of way: use the waterproof minions to get this, use the fire-starting minions to trigger that, etcetera. In a perfect world, I could just scourge the countryside in an open-ended free-for-all and knit together an empire, Civilization style. An evil one. Hell, in the perfect game, I wouldn't even be an Overlord, just a god.
I'm probably the only person on Earth convinced the Black & White series would have been ten times better without the plot and the Titans; They just got in the way of me flinging my screeching worshipers into the ocean like skipping stones. That's really all I need in a game. Absolute power and the freedom to be a force of unstoppable malevolence.
...
You guys have seen my Sims 2 comics, right?
